Beetroot Memo Game

You need at least 8 colors of filament to print the game

Print 1 bed, 1 cube body, 6 spots for dice cube (1 x 6 colors), 24 similar tops, 24 pins (color doesn't matter), 24 roots (4pcs x 6 colors)

Glue the colored dice details together.
For beetroots joining test pin diameter first: maybe you should print it 1% thicker or thinner to fit tightly (you may use a glue without any pins at all).

I didn’t glue the fence to the bed, because it’s better to pull beetroots without it and because children like to use the fence for toy animals.

Put the dice between 4 central beets before close the box.
The box opens easy enough for little children.


UPD 1
I used PLA for leaves and it was really wrong way. And the fence boards were too thin and fragile. My little kindergarten friends have broken many leaves and fence elements. So, I modified the models to strengthen it and printed new parts using PETG.
I replaced my models whith reinforced V2 files.
But I didn't reprint everything: I removed all the leaves whith my pliers, printed replacement parts and joined new leaves to the roots heating both parts in my gas stove flame. It's really quick and durable (look at the photo).


UPD 2
V3 fence is avaliable now. The version is made to be assembled with a glue. Triangle pins and holes are for the best positioning while glueing.
Print 2 perimeters and 40 boards for it.


Rules 1 (collecting memory game with a dice)

  1. А player throws the dice and tries to guess where on the field the figure of this color is
  2. If the beet he pulls out is right, he keeps it, if the root color is wrong, he returns it back to the hole on the field
  3. The turn passes to the next player
  4. Conditions of the game Victory:
    a) collect all 4 beets of the same color OR
    b) get 1 sample of each color

Rules 2 (classic Memo game) - use only 12 beets (2 of each color) for faster or all 24 pcs for longer game.

  1. А player pulls out 2 beets.
    2a. If the root colors are similar, player keeps both and has the new turn.
    2b. If the root color is wrong, he returns both figures back to the holes and the turn passes to the next player
  2. The game ends when there are no more beetroots.
  3. Conditions of the game Victory: collect more beetrots, then others.

Rules 3 (easy Memo game for little children) - use 12 beets (2 of each color).

  1. А player pulls out 2 beets.
  2. If the root colors are similar, player keeps both. If the root color is wrong, he returns figures back.
  3. The turn passes to the next player. No double turns in this game, little children dislike it.
  4. Conditions of the game Victory: collect more beetroots, then others.